Gamification –> natural dopamine –> learning engagement

From the American Psychological Association:

“…Robinson likes to speculate about crafty real-world manipulation of natural dopamine mechanisms. One idea she has: “Designing classroom activities that may increase dopamine signaling, such as unexpected rewards along the way, may enhance the desire to perform well during and after learning. This could lead to better performance of learned tasks.

Yep. An understanding of dopamine in this context is so interesting. The trick is understanding gamification and learning well enough to design the experience in a way that treads lightly on potentially manipulative behaviorism hacks (hedonic treadmill, anyone?), and instead perhaps leans hard on a healthy injection of cognitivism (hi, intrinsic rewards.)


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